Krzysztof Zagata MSc
KRZYSZTOF ZAGATA, MSc Eng.
room: 324; phone: +48 61 829 6242; e-mail: krzysztof.zagata@amu.edu.pl
Qualifications: 2020: Master's degree of Cartography and Geomatics; 2019: Geodesy and Cartography - Engineer;
Major research interests: Reconstruction of objects in a virtual reality system; 3D modeling of architectural objects; DTM; DSM; Mini-map in the cartographic interface
Find me on: ORCID: 0000-0002-9374-1873;
SCOPUS ID: 57223370426 ;
Web of Science;
Google Scholar;
ResearchGate;
AMU Research Portal
Publications and chapters
- Zagata K., Medyńska-Gulij B., 2024, Mini-map design as a cartographic element of the user interface - based on video games, Abstr. Int. Cartogr. Assoc., 7, 189, DOI: 10.5194/ica-abs-7-189-2024.
- Horbiński T., Zagata K., 2023, The Cognitive Skills in Interpretation of Spatial Situations in the League of Legends game, Simulation & Gaming, 54(3), DOI: 10.1177/10468781231165616.
- Zagata K., Medyńska-Gulij B., 2023, Mini-Map Design Features as a Navigation Aid in the Virtual Geographical Space Based on Video Games, ISPRS Int. J. Geo-Inf., 12, 58, DOI: 10.3390/ijgi12020058.
- Medyńska-Gulij B., Gulij J., Cybulski P., Zagata K., Zawadzki J., Horbiński T., 2022, Map Design and Usability of a Simplified Topographic 2D Map on the Smartphone in Landscape and Portrait Orientations, ISPRS Int. J. Geo-Inf., 11, 577, DOI: 10.3390/ijgi11110577 .
- Smaczyński M., Lorek D., Zagata K., Horbiński T., 2022, Cultural Heritage with the Use of Low-Level Aerial Survey Techniques, Space Modelling and Multimedia Reconstruction of the Topographic Landscape (Example of a Windmill in Western Poland) KN J. Cartogr. Geogr. Inf., DOI: 10.1007/s42489-022-00122-6.
- Zagata K., Horbiński T., 2022, Valheim – Interpretation of Cartographic Symbols on the Map Based on the Characteristics of the Respondents, Abstr. Int. Cartogr. Assoc., 5, 116, DOI: 10.5194/ica-abs-5-116-2022.
- Horbiński T., Zagata K., 2022, League of Legends – Interpretation of Spatial Situations, Abstr. Int. Cartogr. Assoc., 5, 106, DOI: 10.5194/ica-abs-5-106-2022.
- Horbiński T., Zagata K., 2022, View of Cartography in Video Games: Literature Review and Examples of Specific Solutions, KN J. Cartogr. Geogr. Inf., DOI: 10.1007/s42489-022-00104-8.
- Horbiński T., Zagata K., 2022, Interpretation of Map Symbols in the Context of Gamers’ Age and Experience, ISPRS Int. J. Geo-Inf. 2022, 11, 150, DOI: 10.3390/ijgi11020150.
- Medyńska-Gulij B., Tegeler T., Bauer H., Zagata K., Wielebski Ł., Brunnbauer U., 2021, Story from Realm of Maps in Regensburg, Abstr. Int. Cartogr. Assoc., 3, 203, DOI: 10.5194/ica-abs-3-203-2021.
- Medyńska-Gulij B., Tegeler T., Bauer H., Zagata K., Wielebski Ł., 2021, Filming the Historical Geography: Story from the Realm of Maps in Regensburg, ISPRS Int. J. Geo-Inf., 10, 764, DOI: 10.3390/ijgi10110764.
- Horbiński T., Zagata K., 2021, Map Symbols in Video Games: the Example of "Valheim", KN J. Cartogr. Geogr. Inf. 71, 269–283, DOI: 10.1007/s42489-021-00085-0.
- Zagata K., Gulij J., Halik Ł., Medyńska-Gulij B., 2021, Mini-Map for Gamers Who Walk and Teleport in a Virtual Stronghold, ISPRS Int. J. Geo-Inf. 2021, 10, 96, DOI: 10.3390/ijgi10020096.
- Medyńska-Gulij, B.; Zagata, K., 2020, Experts and Gamers on Immersion into Reconstructed Strongholds, ISPRS Int. J. Geo-Inf. 2020, 9, 655, DOI: 10.3390/ijgi9110655.